ABOUT ME
For as long as I can remember, games have been a core part of my life, so pursuing a career in the industry was never really a question.
My journey began in 2019 when I enrolled in the Bachelor's Degree in Game Development and Narration at Francisco de Vitoria University in Madrid, where I also completed a specialist degree in Technical Art. During that time I participated in several Global Game Jams, where my team won Most Fun Game in 2021 and Best Game in 2022.
I wrapped up my degree with an internship at Microsoft, contributing to an educational project for Madrid in Game.
In 2023 I pursued a Master's Degree in Game Design at U-tad, specializing in Game Design and Production, where I spent months shipping Ghunter alongside a team of 36 developers. The project was later awarded at BIG | Bilbao International Games Conference.
That experience opened the door to my first AAA project, joining Grip Studios on an unreleased FPS developed in Unreal Engine 5, where I work as a Technical Designer focused on AI and enemy systems.
I'm driven by a genuine passion for games and bring full commitment to every project, from early prototypes to t
