OVERVIEW
Ranger's Path: National Park simulator is an open world simulation game where you play as a rookie park ranger in the fictional Faremont National Park.
Maintain trails, assist visitors, track wildlife, rescue injured or trapped animals, and explore diverse biomes filled with varied species.
I worked as Game Designer and Tech designer to help ship the second update of Early Access. Currently working on the third update and full release.
FEATURES
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Open world simulation
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Animal observation and photography
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Ranger tools and equipment
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Park maintenance and environmental systems
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Visitor management and emergent events
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Quest management and progression



MY CONTRIBUTIONS
As Game Designer & Tech Designer
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Feature owner for several gameplay systems, including player callouts and ranger tools: wrote the design documentation, implemented features in-engine, and coordinated design, code and art to carry each feature from concept to ship.
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Designed and implemented mission and callout scripting using Blueprints:
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Missions:
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Scripted mission logic, objectives and triggers.
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Currently fine-tuning missions to ensure they play out in a satisfying way.
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Callouts:
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Scripted player side missions.
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Ranger Tools:
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Designed and implemented Tranquilizer Gun and VHF Receiver features owned end-to-end, from concept to ship.
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Tuned and balanced owned features to land the right gameplay feel.
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Balance of owned gameplay systems and ranger tools.
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Balance and pacing of missions and callouts.
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Drove general polish and game feel improvements across the game.
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Owned the localization pipeline end-to-end:
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Acted as point of contact for external translators.
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Coordinated the internal team's localization-related work.
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Exported/imported translation files.
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Managed the implementation of dialogues in-engine.
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Implemented platform achievements for Steam, PS5 and Xbox.
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Delivery track record:
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Helped ship the game's second Early Access content update, delivering owned features and missions on schedule.
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Currently helping deliver the third EA content update and the game's full release.
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PROJECT DETAILS
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Studio: To-Go Games
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Genre: Simulator
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Platform: PC, Xbox and PS5
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Duration: April 2026 - Currently working there
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Engine: Unreal 5


