top of page
DelatorLogo.png

Overcome your nightmares and face your unavoidable fate

delalogo.png
Roberto carlos-def-corregido.png

OVERVIEW

Delator is a cosmic horror puzzle-platformer Vertical Slice inspired by the world of H.P. Lovecraft and by the "Telltale Heart" by Edgar Allan Poe.

​

Play the role of a skittish doctor chosen by the cult of Delator to be the last sacrifice and escape the gaze of Delator.

​

The goal of the project was to gain familiarity with Unreal 5 tools.

​

I worked as Game Designer, Producer and Programmer on this game as a personal project.

FEATURES

  • H.P. Lovecraft inspired world

​​

  • Puzzles in two different dimensions

​

  • Stealth sections

​

  • In game cinematics​​

d5.PNG
d2.jpg
d3.jpg
d6.PNG
d1.jpg

MY CONTRIBUTIONS

As Game Designer and Programmer

Designed the overall core mechanics and systems and programmed some of them using Blueprints, including. 

  1. Panic System:

    1. The player Panic meter will constantly fill up while being seen by a creature of Delator.

    2. When the Panic meter gets full, the player dies and the main character becomes a ragdoll.

  2. Stealth System: When Delator appears in the sky, the areas where the player is exposed fill up his Panic meter.

  3. Save Game and Respawn System: Used Game Instance and Save Game object to save the player data during the game.


Designed puzzles using hold and dragging mechanics, dimension swapping mechanics and platforming.

​​

Designed all enemies and creatures: behaviors, attirubutes and abilities.

​

Implemented breakable sufaces using Chaos Destruction.

​

Imported rigs and animations into Unreal.

​

Implemented ragdolls.

​

Dressed up the first main area of the Vertical Slice (Forest).

​​

As Producer

Managing a team of 7 developers, including: designers, programmers, artists and animators.


Task monitorization via agile methodology (Trello).

  1. New task assignment every sprint.

  2. Organization of weekly meetings with each department and with the whole team.

​

Development of a production plan for the game (Excel).


Risk management and mitigation.

 

Motivating the team and conflict resolution.

​

Pitching the game to stakeholders

  • Studio: NAS Games

  • Genre: Puzzle-platformer

  • Platform: PC

  • Duration: January 2023 - June 2023

  • Team Size: 7

  • Engine & Tools used: Unreal 5.0.3, Blender, Maya, Substance Painter, Substance Designer, ZBrush

PROJECT DETAILS

bottom of page